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Showing posts from October, 2021

Unity Tutorial 04 learning to jump

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  My image I found Unit 3  tutorial  quite useful and straight forward. As I noticed when you want to apply certai n movements to you game It is repeating from one  tutorial  to another. You always need to use  Player Controller  script  and  Rigid body  and Collider. What I always find  difficult,  and  that  is where my problem is to posi tion the scene properly at the very beginning. When I positioned my scene in Unit 3 and the n applied  Rigid body  which works fine and a  Collider  box which is supposed to put gravity on my  object  which  did not work. So a s a  result,  my character jumps ok which what I learned new from the  tutorial  but  it  does not have  gravity so it just dives into the road, my collider box is applied but  I  n eed to position it properly on my characters  body,  so I am going to revise it again and will try to fix it.    All the rest of the  tutorial  worked  fine,  and I am starting to  get  used to scripts and they do not seem  to be so complicated any

Unity tutorial 03

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    My image It was a useful tutorial this week , as usual. To know how to write a code for catching would be very useful for my final project. I am quite happy that the reading week ahead, so I can go over all my Unity tutorial again as I have to say It is a bit of a mess in my head now. I also found quite useful for my Unity tutorial to get familiar how to move the player left and right as I am going to use it for my final project. The easiest thing in all Unity tutorial to write a code , I am still struggling with all the navigations in Unity Hub, but I do hope that the reading week that is ahead will give me an opportunity to recap.

Game Vision Statement

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                                                                 Source: Public domain  I have created a Vision report about my Game proposal that describes the game background, references to resources, Genre and the detailed explanation about all the mechanisms of my future Game Link to resource:  https://youtu.be/_ASgfPn7Ap4 Visio report 

Game MDA framework

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                                                               Source: Researchgate This week. I am  going  to talk about basic mechanism of  the Game . It is quite important to understand  what good and  bad rules  in the Game and what exactly attracts your potential users of the Game .   In most of the cases layouts of the Game is important as this is the first thing that catches users and make them think to  start playing Game.   Basic rules like mechanism of the  Game:  what a player can do in your Game like  walk,  run, turn left and  right,  jump o ver,  fly,  dive and so on , also what mechanics affected by the  player,  and which one is affected by some background options.   Combining  mechanics and  aims in the Game together puts a player into an emergency  behavior  and  creates   dynamics of the Game .   Narrative and challenges are part of the Game that  fulfill  the whole picture of it and  trigger  and pushes a player to certain act ions.   All  those aspects are in game 

Unity Tutorial 02, lesson 1.4

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  Source: Unity This week Unity  tutorial  was quite helpful as  it  shows how to  control your   vehicle to  the  left or right. It also shows how to control the speed on your  vehicle  with arrows on your computer .    I learned also how to speed up and slow down the speed of your  vehicle ,  every   change  is done in  Player Control  code in your  Editing , in  me . Case it is Brac kets, but I would like to use the Visual Studio for  editing  my  code, there  are options on U nity to install  editor,  so I am going to try it.   I also learned how to rotate my  vehicle .  First,  I was not able to get the full control of  me .  Vehicle  as it was either diving under the ro ad straight after starting to drive or it was flying up into the  sky.   So Rotate method helped to solve the problem, not from the first  time, but now my  vehicle  moves properly and gives me much better control over it.    All the changes done in  Player Controller  script are quite straight forward and easy to

One Game Idea Research

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Obstacle Game I would like to focus on my Racing Idea as I am quite familiar with the mechanism  of  Obstacle  G ame  through Unity  Tutorials.     My  idea  would be  one  open-air  car.                                                                                                                                             Source : Public Domain I would like to make different obstacles like piles of  sand,   cactuses,  some small hills wi th  the possibility  either to overtake it from left or right, some wooden boxes as well .                                                                                   Source : Rice Canyon Demonstration Gardens   Source:  Aliexpress The rules of the Game will be simple. The open air car can not crash into any obstacles in its way, otherwise It has to start the route again. As it passes through the levels there are more obstacles on the route. There should be a possibility to increase the speed as upgrading the level on the Game as well. Links

Feedback strategies when praising your kids.

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https://www.kqed.org/mindshift/34778/the-difference-between-praise-and-feedback   https://www.kqed.org/mindshift/40369/preschoolers-and-praise-messages-that-can-help-kids-grow Source: Parent Map I have chosen these two articles to read as there are lots of interesting information about how to speak to children when it comes to praise them. Lots of parents tend to judge their kid for doing something like" Good boy" or " Good girl", I have come across to this so many  times , I was  doing  it myself, which is incorrect, instead of judging kids actions we start judging their personality, which can be very  harmful  as they can grow  thinking  that they  must  earn their parents love with doing something. It can be  extremely dangerous  for their sel f-esteem and can make them think that love is conditional, which is wrong for developing a confidence. In the arti cles It was suggested to praise kids for their actions  acknowledge   the action they were doing or even the

There are a lot of game elements to be considered when designing one.

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                                                                                                                                      Source : The Acagaamic   This week   reading was  quite challenging,  although  I am going to try to write what  I brought from  it.   When it comes to designing a game there are lots of game elements to be considered like the  number  of  players,  are those playe rs  acting  as a team or individuals, are they playing with each other or wit h the system or  with  a different team.   What  ar e the  players’   goals?  There are many goals  that are being used for games like racing,  chasing,   destroying ,   building ,   and getting  information to be  able  proceed   further  in the game.   We need  to  establish  rules when designing games, as without them it will not be able to function  properly.     We also need to consider resources of the game like  territory,  weapons  etc.  The theme of the game is quite  important as  well,  that is why game de