Game MDA framework

 

                                                             Source: Researchgate


This week. I am going to talk about basic mechanism of the Game. It is quite important to understand what good and bad rules in the Game and what exactly attracts your potential users of the Game. 

In most of the cases layouts of the Game is important as this is the first thing that catches users and make them think to start playing Game. 

Basic rules like mechanism of the Game: what a player can do in your Game like walk, run, turn left and right, jump over, fly, dive and so on, also what mechanics affected by the player, and which one is affected by some background options. 

Combining mechanics and aims in the Game together puts a player into an emergency behavior and creates dynamics of the Game. 

Narrative and challenges are part of the Game that fulfill the whole picture of it and trigger and pushes a player to certain actions. 

All those aspects are in game designer's mind when started working on developing Game. 

 

Comments

  1. Hi Svetlana

    I really enjoyed reading your blog post. I find it so interesting how inducing certain mechanics can create the overall game dynamic. I don't know about anyone else, but reading all of this and doing unity work makes me have so much respect for game developers. You explained all of this so well in your blog. Hope all is well with you

    Emma

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