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Showing posts with the label Project

Doing

  This week was the last week working on my project. As I said before I am quite happy with outcome as my main goal was to make a perfectly working game not a complicated one and I think I did well, my game works.   The only thing is that I could not upload my game on itch.io, but it is something to do with the software on my laptop.   Finally, I made a little video of my game, but the file was quite large so this week I learned how to reduce your video size in an amazingly straightforward way. You must. Go to File then Export while your video open and choose whatever compress size you need; it was a handy information.   Here is a video of my Game.

Project Progress, Beta Version

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my image   Ok, I think I have written most everything in my last post, but I still must add some new things I have learned during my Game development.   My main goal was not to make a complicated game as I have not used all the options I have learned.   My main goal was to make a Game that works from the start and can be reload again when the player fails, and the Game is Over. During developing the Game, I have made one more mistake that I have not described in my last post. When I crated the panel with Game Over text I did it in prefabs for some reason so my panel did not appear on the screen when the Game was over, because of this I also could not put a function to Restart( ) on the button. So, it took me a while to figure out where the problem was.   Overall, I really like the results although the Game is quite simple, but I decided to make it quite intensive with lots of enemies. One of the biggest things I learned is how to put endless enemies into the Ga...

Prototype

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                                                              My image This week I started prototyping my game, I am going to make several levels, so I collected several assets for my Game, that. I am going to use in various levels. My game is about Space, and I am going to use day and night mode to show various levels. So, for example, one level will be Day and the next level will be Night, so I think it would look great.   This week I made a prototype of the first level and applied movements onto my player.   I also added enemies to my scene and in the first level they will be flying frogs.   I also decorated the first level with some objects, although I have not decided where and what should be. That was try and see.   So far, I applied scripts with movements onto my player and enemies.   I am happy eno...

Game Design Document

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  Project Design Document           I would like to present my Project Design Document for the Multimedia Module 2 that is aimed to help me to be able to prepare a well organised plan and get me ready when it comes to start developing my 2D game.      Why do we need to create Project Design  Document?   Preparing all the documentations ready before you start designing your game is normally thought to be the most boring part of Game Design, even game designers mention it in their tutorials, but it does not have to be. The well organised Project Design Document can help you and your team to have a better understand what you are expected to. Produce at the end of the entire process. It can speed up your work and avoid the obstacles that can appear during Design. So, referring to your Document can be a quite useful tool.       Project Des...