Project Progress, Beta Version



my image



 Ok, I think I have written most everything in my last post, but I still must add some new things I have learned during my Game development. 


My main goal was not to make a complicated game as I have not used all the options I have learned. 

My main goal was to make a Game that works from the start and can be reload again when the player fails, and the Game is Over. During developing the Game, I have made one more mistake that I have not described in my last post. When I crated the panel with Game Over text I did it in prefabs for some reason so my panel did not appear on the screen when the Game was over, because of this I also could not put a function to Restart() on the button. So, it took me a while to figure out where the problem was.  

Overall, I really like the results although the Game is quite simple, but I decided to make it quite intensive with lots of enemies. One of the biggest things I learned is how to put endless enemies into the Game and how with the help of maxY, minY, MaxZ minZ and with time between space we can do nice random positions of enemies, so that was a quite new and interesting thing for me. In this post I will be happy to post a screen record of me playing the Game, have to say I am not that good at games, but it is quite interesting, or it is quite difficult, would be nice to know. 

 

I have not published it on Itch.io as have some problems with accessing Unity WebGL , so I hope to fix it for next week so will be able to have it all ready for Week 12 and Final Presentation of my game. 



Link to my screen record My Space Game Screen Recorder.mp4




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