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Showing posts from April, 2022

Doing

  This week was the last week working on my project. As I said before I am quite happy with outcome as my main goal was to make a perfectly working game not a complicated one and I think I did well, my game works.   The only thing is that I could not upload my game on itch.io, but it is something to do with the software on my laptop.   Finally, I made a little video of my game, but the file was quite large so this week I learned how to reduce your video size in an amazingly straightforward way. You must. Go to File then Export while your video open and choose whatever compress size you need; it was a handy information.   Here is a video of my Game.

Doing

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  This week I looked through the final text for my chapter and added my graphics to the final text.   I also wrote all the bibliography which was done through “Ref Works ”, I find it the most useful and handy. There are lots of ways of creating Harvard references, but my preference is “Ref Work ”, so it is my choice when comes to working with academic reading.    

Doing

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  This week reading, I have spent on creating graphics for my chapter. First graphic was done. In illustrator and is made in the form of a dook and is symbolic for a new generation approach to play-to earn system in Gaming.   Second graphic was done in After Effects in the form of animation and saved as a gif . It is an animation of walking legs with money flying under them and is symbolic to move-to-earn or play-to-earn definition.     The last one was taken from pixabay.com and is a free source and it is an image of one of the Nfts digital art,  I wanted to show the beauty of NFts .        

Project Progress, Beta Version

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my image   Ok, I think I have written most everything in my last post, but I still must add some new things I have learned during my Game development.   My main goal was not to make a complicated game as I have not used all the options I have learned.   My main goal was to make a Game that works from the start and can be reload again when the player fails, and the Game is Over. During developing the Game, I have made one more mistake that I have not described in my last post. When I crated the panel with Game Over text I did it in prefabs for some reason so my panel did not appear on the screen when the Game was over, because of this I also could not put a function to Restart( ) on the button. So, it took me a while to figure out where the problem was.   Overall, I really like the results although the Game is quite simple, but I decided to make it quite intensive with lots of enemies. One of the biggest things I learned is how to put endless enemies into the Game and how with the

Project Progress

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  I have created a playable Game by now. I have delayed posting the entire process as for me it is much easier to be able to find two full days and finish my Game over this period as I must be fully focused and start and finish the project. I had to start it couple of times as my code got broken in the middle of the process and I had to figure out what was the problem.   All the assets for my Game I took from pixabay and for the spaceship I had to edit it in the Illustrator.   So, when I had all the assets ready, I transferred them into the sprite folder.   I decided to do an endless Game where my player(spaceship) is trying to avoid enemies (UFOs). I am incredibly happy with the result , although the Game is quite difficult to play especially for the person who does not really play games.     Through the process I learned the power of box colliders, although all the codes were already familiar to me.   I used some codes from the semester 2 and from the semester 1.   It was nice to