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Showing posts with the label week 05

Unity tutorial 03

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    My image It was a useful tutorial this week , as usual. To know how to write a code for catching would be very useful for my final project. I am quite happy that the reading week ahead, so I can go over all my Unity tutorial again as I have to say It is a bit of a mess in my head now. I also found quite useful for my Unity tutorial to get familiar how to move the player left and right as I am going to use it for my final project. The easiest thing in all Unity tutorial to write a code , I am still struggling with all the navigations in Unity Hub, but I do hope that the reading week that is ahead will give me an opportunity to recap.

Game Vision Statement

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                                                                 Source: Public domain  I have created a Vision report about my Game proposal that describes the game background, references to resources, Genre and the detailed explanation about all the mechanisms of my future Game Link to resource:  https://youtu.be/_ASgfPn7Ap4 Visio report 

Game MDA framework

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                                                               Source: Researchgate This week. I am  going  to talk about basic mechanism of  the Game . It is quite important to understand  what good and  bad rules  in the Game and what exactly attracts your potential users of the Game .   In most of the cases layouts of the Game is important as this is the first thing that catches users and make them think to  start playing Game.   Basic rules like mechanism of the  Game:  what a player can do in your Game like  walk,  run, turn left and  right,  jump o ver,  fly,  dive and so on , also what mechanics affected by the  player,  and which one is affected by some background options.   Combining  mechanics and  aims in the G...